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Kotaku metal gear solid 5
Kotaku metal gear solid 5












At a minimum, it's quite different from the Metal Gear Solid that we know and love. I see a lot of fans say, "Metal Gear Solid V was a fabulous game, but not a great entry in the Metal Gear Solid series." The main knock against it seems to be that its mission-based structure makes for a less coherent and interesting story. Irritating as it could be, it was absorbing as hell, and one of the generation's most attractive games to boot. At times it could be insanely frustrating - fighting a mass of powerful Skull commandos while trying to steal a truck, for instance - but the sandbox-like gameplay mixed extremely well with the refined stealth mechanics. The game itself was vintage Kojima: bold, cheesy, smart, and often flatout crazy.

kotaku metal gear solid 5

Thus, I opted to start MGS V as a review-in-progress so I could get some distance and spend some time with the game in the comfort of my own home. By the time I emerged babbling from Konami's sensory deprivation chamber, I was barely able to form a coherent thought, let alone a review. It involved flying down to LA for a week and basically being locked in a room from 9am to midnight for three solid days. Metal Gear Solid V was one of the crazier reviews I've ever done. If The Phantom Pain is any indication, he still has a great deal to contribute to gaming. Something tells me he's not done, though. If this is truly Hideo Kojima's swan song, then it is a terrific end to a distinguished career. Even at its most annoying, when you die deep in an enemy base and have to wind all the way through its defenses again, it's undeniably absorbing. I can point out the occasional bouts of repetition and filler, but there's no question that it is a masterfully executed game that will figure heavily into this year's Game of the Year discussions. What we said at the timeįrom my review at the time: "The hardest thing about writing this review is that Metal Gear Solid V defies an actual score. Note: Spoilers abound! Please keep that in mind as you read this piece.

kotaku metal gear solid 5

Naturally, plenty of fans are upset, but it begs the question of whether Metal Gear Solid V needs Mission 51 to be successful. According to Konami, Mission 51 was never intended to be the game's actual ending, all but killing any hope that it will eventually find its way into a complete version. The timing works especially well because Konami just announced their "Definitive Version," which will include Ground Zeroes and a handful of DLC but not the much-desired Mission 51. First up? Metal Gear Solid V: The Phantom Pain - a game that has inspired much discussion in the year since its original release. Another holiday season is almost upon us (yikes), which means it's time to do that think we do and look back on last year's biggest games.














Kotaku metal gear solid 5